﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Xml;

namespace MarkupDesignForm
{
    public partial class Form1 : Form
    {
        getxml getx;
        public Form1()
        {
            InitializeComponent();
        }
        public Form1(string texto)
        {
            InitializeComponent();
            getx = new getxml();
            getx.get_xml(texto,this);
            timer1.Enabled = true;
            //timer1.Start();

        }
        private void button1_Click(object sender, EventArgs e)
        {
        }

        private void button2_Click(object sender, EventArgs e)
        {
        }

        private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
        {
            
        }

        private void textBox1_KeyDown(object sender, KeyEventArgs e)
        {
            
        }

        private void checkBox1_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
        {

        }

        private void listView1_DoubleClick(object sender, EventArgs e)
        {

        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }

        private void button1_Click_1(object sender, EventArgs e)
        {
        }

        private void button1_Click_2(object sender, EventArgs e)
        {
            
        }

        private void timer1_Tick(object sender, EventArgs e)
        {

        }

        private void Form1_FormClosed(object sender, FormClosedEventArgs e)
        {
            
        }

        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            this.Dispose();
        }

        private void timer1_Tick_1(object sender, EventArgs e)
        {
            timer1.Enabled = false;
            this.Visible = false;
            this.Hide();
        }
    }
}
